Picker

Cypher System

A Brash Tech Warrior who Grows to Towering Heights

Stats

Might

Pool: 11 (18)

Edge: 2 (4)

Speed

Pool: 16

Edge: 0

Intellect

Pool: 13

Edge: 0

Tier

2

Effort

2

Armor

1 (2)

Power Shifts

  • Enlarge: 1
  • Intelligence: 1
  • Resilience: 1

Skills

Practiced With

  • All Weapons

Might

  • Might Defense

Speed

  • Inititative

Intellect

  • Resist Intimidation

Abilities

Page numbers refer to the Cypher System Rulebook.

  • Bash (p. 24)
  • Control the Field (p. 24)
  • Trained Without Armor (p. 25)
  • Mighty Blow (p. 26)
  • Skill with Attacks: Heavy Bashing (p. 26)
  • Scramble Machine (p. 54)
  • Tinker (p. 54)
  • Enlarge (p. 133)
  • Freakishly Large (p. 133)
  • Bigger (p. 133)
  • Advantages of Being Big (p. 133)

Notes

Values in parentheses are active when Picker is Enlarged.

Sentinel Comics

Background: Exile

Power Source: Powered Suit

Archetype: Physical Powerhouse

Principles

Gearhead

You always know the general state of repair or function of an item of technology, whether it's a simple toaster or an alien orbital defense system.

Action: Overcome a technological challenge with Max. Hero points for all.

Minor Twist: What mechanical device just shorted out?

Major Twist: What machine just went terribly off the rails?

Hero

Because of your abilities, you have a calling to protect others.

Action: Protect innocent people in danger to Overcome with Max. Hero points for all.

Minor Twist: Your immediate need to help someone else causes you to drop the ball in your personal life. What was it?

Major Twist: You're given an ultimatum between your life as a hero and something else you value. What do you give up?

Qualities

  • Technology: d10
  • Close Combat: d8
  • Insight: d8
  • Banter: d6
  • Junker Engineer: d8

Powers

  • Strength: d10
  • Momentum: d8
  • Power Suit: d8
  • Inventions: d6
  • Size-Changing: d6

Abilities

Green

  • Tough Bits: (Damage Reduction) Inherent, Reduce physical damage by 1 in Green, 2 in Yellow, and 3 in Red
  • Got One!: (Strength in Victory) Reaction, When you eliminate a minion with an Attack with Close Combat, Recover Health with Min
  • Stonker: (Power Strike) Attack with Strength with Max

Yellow

  • Hammer Down!: (Explosive Attack) Attack up to three targets with Momentum with Max for one, Mid for another, and Min for the third; if you roll doubles, take a minor twist or irreducible damage equal to die
  • Junker-Rig: (Onboard Upgrade) Boost self with Power Suit with Min + Mid (persistent and exclusive)
  • Let's Have a Go!: (Frontline Fighting) Attack with Momentum; target must Attack you on its next turn if possible

Red

  • Molten Core: (Final Wrath) Attack with Power Suit with Max + Mid + Min; take a major twist
  • Witness Me!: (Paragon Feat) Overcome with Strength with Max + Min to perform extreme feat; Boost nearby allies with Min