Grind

Cypher System

An Omnic Explorer who Looks for Trouble

Stats

Might

Pool: 18

Edge: 2

Speed

Pool: 14

Edge: 1

Intellect

Pool: 12

Edge: 0

Tier

2

Effort

2

Armor

3

Power Shifts

  • Resilience: 2
  • Unarmed Combat: 1

Skills

Practiced With

  • Light Weapons
  • Medium Weapons

Might

  • Breaking Things
  • Might Defense (Sp)

Speed

  • Speed Defense

Intellect

  • Assess Danger
  • Healing
  • Intimidation
  • Perception
  • Persuasion
  • Streetwise
  • Negative: Positive Social Interactions

Abilities

Page numbers refer to the Cypher System Rulebook.

  • Block (p. 39)
  • Extra Edge: Speed (p. 40)
  • Knowledge Skills (p. 40)
  • No Need for Weapons (p. 40)
  • Enable Others (p. 41)
  • Investigative Skills (p. 41)
  • Skill with Defense: Speed (p. 41)
  • Wreck (p. 41)
  • Brawler (p. 146)
  • Wound Tender (p. 146)
  • Protector (p. 146)
  • Straightforward (p. 146)
  • Inorganic Body (Omnic)
  • Limited Recovery (Omnic)
  • Metal Face (Omnic)
  • Repairs Needed (Omnic)

Sentinel Comics

Background: Struggling

Power Source: Artificial Being

Archetype: Armored

Principles

Defender

You will put yourself in harm's way to defend another without a second thought.

Action: Hold the line to Overcome with Max or Overcome with Mid and Defend with Min. Hero points for all.

Minor Twist: How do your actions put you in more danger than before?

Major Twist: What great sacrifice did you just make to succeed?

Indestructible

You ignore damage from unpowered close-combat weapons and attacks, such as clubs and non-powered fists, or basic ranged attacks, such as slings and arrows.

Action: Charge headlong into danger to Overcome with Max. Hero points for all.

Minor Twist: What goes wrong with your defenses?

Major Twist: Who gets hurt other than you as a result of you not being able to take damage?

Qualities

  • Banter: d8
  • Close Combat: d8
  • Leadership: d8
  • Criminal Underworld: d6
  • Fitness: d6
  • Wall of Steel: d8

Powers

  • Vitality: d10
  • Leaping: d8
  • Strength: d8
  • Presence: d6

Abilities

Green

  • Won't Back Down: (Armored) Inherent, reduce physical damage by 1 in Green, 2 in Yellow, and 3 in Red
  • Not Afraid: (Created Form) Inherent, reduce physical damage by 1 in Green, 2 in Yellow, and 3 in Red
  • Cowboy: (Living Bulwark) Attack with Strength, Defend another target with Min
  • F*** Off: (Deflect) Reaction, when dealt damage, may deal damage to nearby target equal to amount reduced by Won't Back Down
  • Kill You: (Unstoppable Charge) Attack with Vitality, ignoring all penalties, Defend actions, and Reactions

Yellow

  • Bawitdaba: (Multiple Assault) Attack with Strength with Min against multiple targets
  • I Am the Bullgod: (Recalculating) Reaction, may take 1 irreducible damage to reroll during your turn

Red

  • Encore: (Push Your Limits) Inherent, you have no limit on Reactions; take 1 irreducible damage or a minor twist for each Reaction after the first each turn
  • Lose Yourself: (Heroic Sacrifice) Reaction, when an opponent Attacks, you may become the target and Defend with Red die