Cleena

Cypher System

A Mad Adept who Commands Mental Powers

Stats

Might

Pool: 9

Edge: 0

Speed

Pool: 13

Edge: 0

Intellect

Pool: 20

Edge: 2

Tier

2

Effort

2

Power Shifts

  • Intelligence: 1
  • Onslaught: 1
  • Shatter: 1

Skills

Intellect

  • Knowledge: Overwatch
  • Negative: Resist Mental Attacks

Abilities

Page numbers refer to the Cypher System Rulebook.

  • Onslaught (p. 31)
  • Push (p. 31)
  • Resonance Field (p. 32)
  • Scan (p. 32)
  • Shatter (p.32)
  • Hover (p. 33)
  • Erratic Behavior (p. 79)
  • Fits of Insight (p. 79)
  • Telepathic (p. 108)
  • Mind Reading (p. 108)

Sentinel Comics

Background: Blank Slate

Power Source: Genetic

Archetype: Psychic

Principles

Amnesia

Your past is lost to you or otherwise obscured. Others have immense difficulty in keeping track of you.

Action: Overcome when a completely fresh perspective is useful with Max. Hero points for all.

Minor Twist: You have a flash of your former life that momentarily distracted you — what was it?

Major Twist: A shocking detail of your past changes the current situation — how does it affec tthe scene?

Inner Demon

You have a darkness in you that you strive to keep suppressed. You can reach out to your dark side to connect with similar forces.

Action: Tap into your dark psyche to Overcome with Max. Hero points for all.

Minor Twist: What sinister act comes from tapping into your dark side?

Major Twist: What havoc does your dark side inflict as you allow it to take control?

Qualities

  • Alertness: d10
  • Criminal Underworld: d8
  • Ranged Combat: d8
  • Mad Psychic: d8

Powers

  • Telekinesis: d10
  • Telepathy: d10
  • Intuition: d8
  • Presence: d8

Abilities

Green

  • Cloak of Caution: (Growth) Boost self with Alertness (persistent and exclusive)
  • Echoes of Warning: (Psychic Insight) Reaction, may take 1 irreducible damage to reroll during your turn
  • Hammer of Anger: (Psychic Assault) Attack with Telekinesis and Hinder target with Min

Yellow

  • Deluge of Aggression: (Area Assault) Attack multiple targets with Telekinesis with Min
  • Gust of Alarm: (Danger Sense) Reaction, when damaged by environment target or surprise Attack, Defend with single Flight die
  • Shards of Malice: (Telekinetic Assault) Attack with Telekinesis with Max against one target or Mid against one and Min against another
  • Whispers of Doubt: (Telepathic Whammy) Attack with Telepathy with Max and Hinder the target with Min (persistent)

Red

  • Fortress of Rejection: (Impenetrable Defense) Defend with Telekinesis with Max + Mid against all Attacks against you until your next turn
  • Pronouncement of Despair: (Dangerous Hinder) Hinder with Telepathy with Max + Mid; if you roll doubles, Attack with Mid + Min and take Min damage
  • Scream of Madness: (Unerring Strike) Attack with Presence with Max + Min, ignoring penalties, Defend actions and Reactions