Black Fox

Cypher System

A Sharp-Eyed Stealth Speaker who Operates Undercover

Stats

Might

Pool: 10

Edge: 0

Speed

Pool: 12

Edge: 1

Intellect

Pool: 16

Edge: 1

Tier

2

Effort

2

Armor

0

Power Shifts

  • Accuracy: 1
  • Intelligence: 1
  • Social Interactions: 1

Skills

Practiced With

  • Light Weapons

Speed

  • Initiative
  • Lockpicking
  • Stealth (Sp)

Intellect

  • Breaking into Computers
  • Cryptography
  • Deception
  • Disguise
  • Perception (Sp)

Abilities

Page numbers refer to the Cypher System Rulebook.

  • Enthrall (p. 45)
  • Spin Identity (p. 46)
  • Opportunist (p. 51)
  • Stealth Skills (p. 51)
  • Babel (p. 46)
  • Surprise Strike (p. 52)
  • Find the Flaw (p. 83)
  • Investigate (p. 155)
  • Disguise (p. 155)

Sentinel Comics

Background: Adventurer

Power Source: Tech Upgrades

Archetype: Shadow

Principles

Stealth

You always know the most efficient method to enter or leave a location.

Action: Overcome to infiltrate somewhere or avoid detection with Max. Hero points for all.

Minor Twist: What evidence of your presence did you just leave behind?

Major Twist: What critical detail did you speed by earlier that is now coming back to haunt you?

Tactician

You are continually assessing the situation, making plans and backup plans, and then reassessing the situation.

Action: Overcome when you can flashback to how you prepared for this exact situation with Max. Hero points for all.

Minor Twist: What one variable did your plan not account for?

Major Twist: What major threat is revealed that invalidates all your plans?

Qualities

  • Stealth: d10
  • Finesse: d8
  • Ranged Combat: d8
  • Persuasion: d6
  • Superspy: d8

Powers

  • Grapple Gun: d8
  • Implanted Multi-Microdart Gun (Signature Weapon): d8
  • Presence: d8
  • Robots: d8
  • Speed: d8

Abilities

Green

  • Run Interference: (Indiscriminate Fabrication) Boost with Robots, creating a bonus with each die; give one bonus to an enemy
  • Reckless Parkour: (Sabotage) Attack with Speed, then remove one physical bonus or penalty, Hinder target with Min, or move to a new location in the environment
  • Hard Target: (Untouchable) When you would take damage, roll a d4 in Green, d6 in Yellow, or d8 in Red; reduce the damage by the roll, then Attack another target with the roll

Yellow

  • Uncanny Dodge: (Tactical Analysis) Reaction, when Attacked, treat the damage as a Boost action for self
  • I've Done This a Million Times: (Recharge) Boost self with Presence, then remove a penalty from self or Recover with Min
  • Sneak Attack: (Overcome from the Darkness) Attack or Overcome with Stealth, Boost self with Min

Red

  • Smoke Bomb: (Book It) Hinder multiple close targets with Stealth with Max and end your turn elsewhere in the scene
  • The Batman Maneuver: (Take Down) Attack with Grapple Gun with Max, then Hinder the target with Mid + Min