Jesse Faden
Alias: The Director
Background: Tragic
Power Source: Higher Power
Archetype: Flyer
Personality: Stalwart
Jesse Faden is the protagonist of Control by Remedy Entertainment. (You should play it. It's great.)
Principles
Hero
Because of your abilities, you have a calling to protect others.
Action: Overcome when innocent people are in danger with Max. Hero points for all.
Minor Twist: Your immediate need to help someone else causes you to drop the ball in your personal life. What was it?
Major Twist: You're given a ultimatum between your life as a hero and something else you value. What do you give up?
Liberty
You believe strongly in freedom and always side with the oppressed. You can never truly be mentally restrained.
Action: Overcome when you are restricted or bound with Max. Hero points for all.
Minor Twist: How do you become temporarily trapped?
Major Twist: How have you become a prisoner yourself?
Powers
- Agility: d10
- Service Weapon (Signature Weapon): d10
- Telekinesis: d10
- Flight: d8
- Suggestion: d6
Qualities
- Ranged Combat: d10
- Close Combat: d8
- Self-Discipline: d8
- Director of the Bureau of Control: d8
Abilities
Green (d8 / 30–23)
- Launch (OOP5-KE): (Dive and Drop) Attack a ninion with Telekinesis; use minion's save as Attack on another target
- Levitate (OOP7-KE): (Barrel Roll) Reaction, when attacked while flying, may Defend with single Flight die
- Polaris Resonance: (Resilience) Start of turn, remove any -1 penalties from self
Yellow (d8 / 22–12)
- Astral Construct: Spin: (Aerial Bombardment) Attack up to three targets with Service Weapon with Min
- Evade (OOP16-KE): (Resolve) Boost self with Agility, remove penalty from self or Recover with Min
- Take Control: (Embolden) Attack with Telekinesis and boost nearby heroes who take two chosen actions with Min until next turn
Red (d8 / 11–1)
- Astral Form: Charge: (Charged Up Blast) Attack with Service Weapon and at least one bonus with Max + Mid + Min; add all own bonuses to this Attack, then destroy them
- Shield (OOP22-KE): (Impenetrable Defense) Defend with Telekinesis with Max + Mid against all Attacks until next turn
Out
- Defend ally with single Telekinesis die