Braincase
Name: Ryder Thomson
Background: Struggling
Power Source: Tech Upgrades
Archetype: Blaster
Personality: Distant
The mortar exploded right when Ryder Thomson sat down to tea with the warlord. One moment, she was about to negotiate a contract for Cavalry Security Solutions, and the next, she awoke in a agonizing haze, with her skull nearly shattered and severe nerve damage. When the rep from the cybernetics company offered an experimental solution to her constant pain, Ryder signed every release they put in front of her. The procedure, she later learned, was a full cranial replacement. And it was a success.
Ryder's brain was transplanted into a robotic head with full human sensory capabilities. The synthetic face, however, was uncanny and unnerving — not to mention the diagnostic interface tendril extending from the base of her spine. Ryder met with constant suspicion and revulsion. No one seemed willing to trust a sales rep with an inhuman face. Jobless and with no prospects, she sank into depression and slowly drained her savings. Eventually, she moved into low-income housing.
There, she realized that the prejudice she faced was not as unique as she thought.
Now, Ryder is learning from her neighbors. She is seeking ways to help out — including fending off villains that would prey on the neighborhood.
Principles
Equality
You have a keen sense of social status and can spot any situation where people are treated unfairly.
Action: Overcome to protect the rights of the underprivileged with Max. Hero points for all.
Minor twist: Who is in danger that you just spotted?
Major twist: What will you sacrifice to protect the downtrodden?
Veteran
You remain clear-headed under intense combat situations.
Action: Overcome a tactical challenge using knowledge of a previous conflict with Max. Hero points for all.
Minor twist: What affected you emotionally about the current conflict?
Major twist: How are you withdrawing from the current conflict?
Powers
- Biojack (Signature Weapon): d10
- Awareness: d8
- Electricity: d8
- Swinging: d8
- Gadgets: d6
Qualities
- Finesse: d10
- Ranged Combat: d8
- Criminal Underworld Info: d6
- Stealth: d6
- Brain Hacker: d8
Abilities
Green (d10 / 22–18)
- Live Wire: (Exploit Vulnerability) Attack with Electricity; if you Attacked or Hindered target last turn, use Max
- Neuron Lash: (Organi-hack) Attack with Biojack, hinder same target with Min
- Neurotransmitter Blitz: (Precise Hit) Attack with Biojack, ignoring all penalties, Defend actions, and Reactions
Yellow (d8 / 17–9)
- Capacitor Purge: (Imbue with Element) Attack with Electricity with Max; if another hero goes next, Boost them with Mid
- Cerebral Insulation: (Energy Immunity) Inherent, Recover Electricity damage as Heath
- Endorphin Dump: (Recharge) Boost self with Gadgets, then remove a penalty on self or Recover with Min
- Wired Reflexes: (Tactical Analysis) Reaction, treat attack damage as boost
Red (d6 / 9–1)
- Cerebral Assassin: (Ultimate Weaponry) Persistent, exclusive Boost with Biojack with Max, then Attack with Mid with bonus
- Spot an Opening: (Give Time) Boost another hero with Awareness; Max if they already acted this turn, and they lose Min health; that hero goes next
Out
- Boost an ally with Red status die